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[DeepL Translation - needs review] Introduction to Volume 1: Hikaru, Umi, and Fuu are on a field trip to Tokyo Tower when they are suddenly summoned by Princess Emmerod of the other world of Sephirot. In order to save the captive princess, the three girls become legendary "Magic Knights". CLAMP's neo-RPG adventure is now available in a super high quality digital version!
(Translator: DeepL)
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(3.88/5)Definitely the most exciting and thought-provoking volume of Rayearth so far. There's a lot of really interesting character work, the action pairs well with the actual themes of the story, and the ending is really interesting in a way that works at closing up this story or arc but still has me going "damn, I kinda need more".
Looking back at the series as a whole, I do appreciate the tight pacing and the story definitely does what it needs to, but I also feel like the world was maybe a little u
It's all fun and games until...
I've really enjoyed the series so far: fast-paced classic fantasy, fun concepts, likeable heroines. And everything was going great up until I hit the ending, which I personally was not a fan of. (Ending spoilers) Having エメロード lose her mind because of love just felt so out of nowhere and cliched, which granted is ironic, considering that a lot of what I loved in this series was classic fantasy tropes. I suppose I was hoping for different, but alas.
it's hard to say how