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Series Blurb
Sixth grade elementary school student, Shindo Hikaru, finds an old Go board abandoned in a cellar. That instant, the ghost of Fujiwara Sakai, a genius shogi player from the Heian period, materializes beside Hikaru. Motivated by the genius specter's insight and love of the game, Hikaru begins attending a Go class. However, the novice boy's masterful game choices cause an uproar wherever he plays. The tale of a boy who grows amidst fierce competition. A masterpiece story that became a huge anime h...
Specs
Page Count:
192
ISBN:
4088727177
ISBN13:
9784088727172
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Where to find help_outline
editBookWalker
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Honto
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Amazon JP
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CD Japan
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Amazon Kindle JP
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Amazon US
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Kinokuniya JP
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Reviews
(4.33/5)12 ratings2 reviews
Entertainment(5/5)
1 rating
Language learning(4/5)
1 rating
coldorange5says
December 20, 2022
A good series and one of my favourites growing up. Language wise it is not overly difficult if you're around N3 level. The biggest challenge probably comes from the Go-specific lingo. However, a lot of these words are repeated so often that you learn them quickly. Recommended for fans of sports manga, Go, board games, etc.
cloverffrated
January 1, 2026
Toritonitorated
June 30, 2025
yugaorated
April 6, 2025
11121rated
March 9, 2025
MintTearated
March 6, 2025
lilluponrated
July 21, 2024
dmfrated
December 22, 2023
Ryohei11rated
February 17, 2023
Belerithrated
May 17, 2022
valkowrated
March 16, 2022
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It's the age old story of a young boy inhabited by the ghost of a go savant who finds meaning and purpose through that most beautiful of games.
The language is surprisingly accessible, with most of the speech being around N3 level. The trickiest aspect is the Go-specific terminology. There is quite a bit of this, and if you haven't played Go before it's very specific. Fortunately, most of it is used frequently so is easily learned. There are even footnotes which explain the go-specific terms e