
Series Blurb
Sixth grade elementary school student, Shindo Hikaru, finds an old Go board abandoned in a cellar. That instant, the ghost of Fujiwara Sakai, a genius shogi player from the Heian period, materialized beside Hikaru. Motivated by the genius specter's insight and love of the game, Hikaru begins attending a Go class. However, the novice boy's masterful game choices cause an uproar wherever he plays. The tale of a boy who grows amidst fierce competition. A masterpiece story that became a huge anime h...
Specs
Page Count:
384
ISBN:
4086193280
ISBN13:
9784086193283
More Information help_outline
Where to find help_outline
editAmazon JP
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Honto
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Kinokuniya JP
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CD Japan
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Reviews
(5/5)1 rating1 review
Entertainment(5/5)
1 rating
Language learning(4/5)
1 rating
Activity
No activities
Personal opinion:
I enjoyed all 12 volumes! It was interesting to see how the main character developed over time. Not only in terms of personality but also his Go skills and passion for the game. These changes felt not forced but gradual and natural. It was also cool to see how the art style developed over time. Plus, I was impressed how this manga conveyed such a strong passion for Go! (it even made me try playing a bit myself :D)
Difficulty:
The manga has full furigana. Except for the Go-sp