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Worth a try if you enjoy min-maxing in RPGs
This is a review of the first 3 books and explains the basic outline of what type of story this is without any significant spoilers.
PLOT
This story is more of a slow burn than a lot of other stories in this genre. The MC starts his new life literally in the womb and the entire first book takes place in his starting town during his early childhood years from 0 to around 8 years old. The second book follows his life until he is around 12.
The MC is someone that really loved playing older style more difficult and inconvenient online roleplaying games and isn't a big fan of modern convenient and easy mobile game style games. He is searching the internet trying to chase the nostalgia and challenge he enjoyed in his youth when he would hardcore no-life MMORPGs and ends up being transferred to a new world.
He has to choose a difficulty level, a job class, and a social class. He chooses the highest difficulty where he needs to put in 100 times more effort to improve than other people but there is no cap to his growth, he chooses the lowest social class, becoming a kind of peasant farmer, and he chooses the hardest class 'summoner'. However, it's also the most powerful class in terms of end potential, and it's also a new class that didn't exist in that world before he chooses it.
The main character has to use trial and error to figure out how his abilities and systems in the world work because almost nothing is explained to him and he can't see other people's stats or health bars and so on. He is powerful, but not too overpowered and he has to put quite a lot of effort in to get anywhere. A lot of the story involves him trying to figure out how to use and level up his skills by experimenting. So if that type of thing interests you, you will probably like this but if it doesn't you will probably be bored. As his abilities expand and get more complicated, I found it more interesting to see how he uses them. He doesn't just get raw power and has to use more strategy with his abilities.
I felt like the first two stories were building up to the 3rd book and that it started to become a lot faster and more unrestricted in the 3rd book. In the first two books there are a lot of restrictions imposed on the MC because he starts as a child and a peasant. I'm enjoying the third book more than the first two but it's a personal preference. The author often goes into detail about things in little side tangents which can feel tedious sometimes if your reading speed is slower.
This has little to no focus on romance, at least in the first two books, since his female friends are children and the MC has no interest in children. However, the story does put a decent amount of effort into developing the side characters like his family and friends and the world-building. The main character himself doesn't have that much personal development in terms of going through big emotional breakthroughs and so on, but he does change a little. The main theme is just him being a no-life gamer and enjoying the challenge of learning his class and getting stronger in the world. I found most of the side characters quite likable.
READABILITY
This series has some gamer slang and it has a mix of very polite archaic speech and very casual and rough speech because of the significant role social class plays in the story world. Especially in the second book, there is a lot of Keigo. It also has a mix of narrative descriptive type writing and more nonfiction type of writing when talking about how the skills work. So I think it's pretty good for improving Japanese ability. However, it seems to have quite a lot of words and is probably harder than LN like KumaKumaKuma.